About This Game Arcade Spirits, a romantic visual novel, follows an alternate timeline set in the year 20XX where the 1983 video game crash never occurred. After a turbulent work history, you are granted employment at the Funplex, a popular arcade, home to a host of unique personalities and customers. Where will this new-found employment take you? Who will you meet along the way? Will you find the romance you're seeking? Design your own character from the ground up - pronoun, hairstyle, skin tone, hair color, eye color and more are completely customizable and are reflected throughout the game in both gameplay and artwork!With roleplaying-based choices, you will be able to grow your personality and relationships in any way you desire; Friendship, Platonic or something more intimate! Work hard and build the relationship you desire with a total of seven romanceable characters!The Identity Identifier System, or IRIS, can track your relationship statuses with all characters throughout Arcade Spirits as well as your personality traits, from Quirky, Steady, and Kindly, to Gutsy and Basically. Everything you choose in Arcade Spirits, from your relationships to your personality, your crisis management moments, and a myriad other decision will have an effect on the future of your arcade! 7aa9394dea Title: Arcade SpiritsGenre: IndieDeveloper:Fiction Factory GamesPublisher:PQube LimitedRelease Date: 12 Feb, 2019 Free Download Arcade Spirits .rar arcade spirits steam. arcade spirits ao3. arcade spirits review. arcade spirits gameplay. arcade spirits routes. arcade spirits cast. arcade spirits choices. arcade spirits projared. arcade spirits imdb. arcade spirits free. arcade spirits voice cast. arcade spirits percy. arcade spirits mac. arcade spirits pc. arcade spirits romance options. arcade spirits twitter. arcade spirits sue. arcade spirits demo. arcade spirits merch. arcade spirits igg games. arcade spirits android. arcade spirits pc game. arcade spirits romance. arcade spirits game. arcade spirits teo. arcade spirits lilypichu. arcade spirits juniper. arcade spirits ps4. arcade spirits juniper romance. arcade spirits age rating. arcade spirits wiki. arcade spirits visual novel. arcade spirits percy route. arcade spirits download. arcade spirits nsfw. arcade spirits playthrough. arcade spirits queen bee. arcade spirits best ending. arcade spirits francine. arcade spirits secrets. arcade spirits free download. arcade spirits guide. arcade spirits gavin. arcade spirits dip. arcade spirits how many levels. arcade spirits iris. arcade spirits levels. arcade spirits. arcade spirits f95. arcade spirits fanart. arcade spirits rating. arcade spirits switch. arcade spirits the good end. arcade spirits reddit. arcade spirits tv tropes. arcade spirits artist. arcade spirits walkthrough. arcade spirits endings. arcade spirits vndb. arcade spirits download free. arcade spirits queen bee route. arcade spirits soundtrack. arcade spirits ashley. arcade spirits hamza. arcade spirits graham stark. arcade spirits cgs. arcade spirits trailer. arcade spirits ost. arcade spirits 2. arcade spirits igg. arcade spirits release date. arcade spirits achievements. arcade spirits apk. arcade spirits quips. arcade spirits tumblr. arcade spirits romance juniper. arcade spirits characters Unlike Japanese visual novels, the content won't make you feel like you're going to be put on a watchlist for sex offenders. I mean that's a pretty big plus already, but it's also fun to play and the romance stuff is completely optional which is pleasing to my cold unloving android heart.. Reviews aren't usually my thing so bare with me on this.This game is heart warmingly sweet and was the best pick-me-up after a long tough week. I have only romanced one character, Percy, and just his track alone was great, but the main character really sold it for me. Every one can probably relate to this MC and they really made the game far more investing. I can't wait to start a new game and try a new route with a new romance.. Unlike Japanese visual novels, the content won't make you feel like you're going to be put on a watchlist for sex offenders. I mean that's a pretty big plus already, but it's also fun to play and the romance stuff is completely optional which is pleasing to my cold unloving android heart.. Not much of a reviewer on Steam (or in general), but I felt passionate enough about this game to take a shot at it.I played this game on a whim, looking for romance VNs with LGBT characters and options. And, honestly? This is probably my favorite one so far. It's not by any means perfect, of course, but I literally pulled an all-nighter the same day I bought it to finish one playthrough, and I'm plenty motivated to play more. I've never been an achievement hunter, so doing multiple routes when I've already picked a favorite has never been very favorable for me; why romance the other characters when I found my favorite? With Arcade Spirits, though, I'm thinking twice on my original standpoint of that principle. I think the characters are pretty well-written, and I'd love to do other playthroughs with the rest of the cast. Each one has a really compelling story to them, and I find depth in even the ones I had initially written off as being more two-dimensional than others. There's something for everyone. Plus, all of them are hot in their own way. You can never go wrong with a dad bod, fight me on that.I think a strong point to this story is how heartfelt is all is. You're in a rut, down on your luck, thinking you're doomed to a vicious cycle of your hopes and dreams being crushed over and over, no matter how hard you try. (Okay, so you nailed my personal life right on the head. Well played.) You're given options to jump into the unknown and take risks that can just as easily lift your spirits as they can crush them, all the while having a small band of friends behind you every step of the way. Call me sentimental, but I found a personal reassurance behind that. And with each connection I made to a character, the more invested I became in their happiness and well-being. Misty eyes were had many a time.... Okay fine, I may have full-blown cried too. Don't @ me.The art itself is a really cute style, and the preview images alone are what drew my attention. Some pictures with major and minor characters side by side make the lack of detail in the minor characters a bit more jarring and obvious, but that's just a small complaint. The player especially has little choice in the matter, considering the customization options and what tweaks you'd have to do for lighting and shading in the individual scenarios. Still, I found some pictures a bit awkward in having a base colored character next to a fully-detailed one with shining hair and dynamic shadows.Tying in opportunity with risk, happiness with sadness, and comedy with seriousness, Arcade Spirits is one heck of a roller coaster. So strap in, everyone, and enjoy the ride. I couldn't recommend this game more if I tried. I rate it 5 socially awkward, dorky technician cuties out of 5.. Not much of a reviewer on Steam (or in general), but I felt passionate enough about this game to take a shot at it.I played this game on a whim, looking for romance VNs with LGBT characters and options. And, honestly? This is probably my favorite one so far. It's not by any means perfect, of course, but I literally pulled an all-nighter the same day I bought it to finish one playthrough, and I'm plenty motivated to play more. I've never been an achievement hunter, so doing multiple routes when I've already picked a favorite has never been very favorable for me; why romance the other characters when I found my favorite? With Arcade Spirits, though, I'm thinking twice on my original standpoint of that principle. I think the characters are pretty well-written, and I'd love to do other playthroughs with the rest of the cast. Each one has a really compelling story to them, and I find depth in even the ones I had initially written off as being more two-dimensional than others. There's something for everyone. Plus, all of them are hot in their own way. You can never go wrong with a dad bod, fight me on that.I think a strong point to this story is how heartfelt is all is. You're in a rut, down on your luck, thinking you're doomed to a vicious cycle of your hopes and dreams being crushed over and over, no matter how hard you try. (Okay, so you nailed my personal life right on the head. Well played.) You're given options to jump into the unknown and take risks that can just as easily lift your spirits as they can crush them, all the while having a small band of friends behind you every step of the way. Call me sentimental, but I found a personal reassurance behind that. And with each connection I made to a character, the more invested I became in their happiness and well-being. Misty eyes were had many a time.... Okay fine, I may have full-blown cried too. Don't @ me.The art itself is a really cute style, and the preview images alone are what drew my attention. Some pictures with major and minor characters side by side make the lack of detail in the minor characters a bit more jarring and obvious, but that's just a small complaint. The player especially has little choice in the matter, considering the customization options and what tweaks you'd have to do for lighting and shading in the individual scenarios. Still, I found some pictures a bit awkward in having a base colored character next to a fully-detailed one with shining hair and dynamic shadows.Tying in opportunity with risk, happiness with sadness, and comedy with seriousness, Arcade Spirits is one heck of a roller coaster. So strap in, everyone, and enjoy the ride. I couldn't recommend this game more if I tried. I rate it 5 socially awkward, dorky technician cuties out of 5.. This game was so much fun.I ran into it via LRR's YouTube page back when Graham Stark was talking about his voice acting role and I was immediately intrigued by the fun, flavourful art style and the highly entertaining snippets of writing I saw. Having now played it, this is very high up my list of favourite dating sims, probably a close second after Dream Daddy.Super LGBT friendly, with an entertaining plot, great character customisation and a lovely cast of endearing characters. If you like inclusive, story-driven romance in your games, Arcade Spirits is more than worth a shot - you owe it to yourself to give it a try.I've played through start to finish once, in about 6 hours I guess, but I'm already into a second playthrough and enjoying it immensely. What an excellent and endearing game.. This game was so much fun.I ran into it via LRR's YouTube page back when Graham Stark was talking about his voice acting role and I was immediately intrigued by the fun, flavourful art style and the highly entertaining snippets of writing I saw. Having now played it, this is very high up my list of favourite dating sims, probably a close second after Dream Daddy.Super LGBT friendly, with an entertaining plot, great character customisation and a lovely cast of endearing characters. If you like inclusive, story-driven romance in your games, Arcade Spirits is more than worth a shot - you owe it to yourself to give it a try.I've played through start to finish once, in about 6 hours I guess, but I'm already into a second playthrough and enjoying it immensely. What an excellent and endearing game.. I'll admit at times some of the writing (especially for humor options) could be a bit cringe, but overall it was a fun experience, and I believe in the dev team enough to show my support with my wallet. I rate this game one high score obsessed husbando out of the precious time I have on this earth.. Reviews aren't usually my thing so bare with me on this.This game is heart warmingly sweet and was the best pick-me-up after a long tough week. I have only romanced one character, Percy, and just his track alone was great, but the main character really sold it for me. Every one can probably relate to this MC and they really made the game far more investing. I can't wait to start a new game and try a new route with a new romance. Arcade Spirits Now Available!: Arcade Spirits is RELEASED!Thank you so much to everybody who's supported us along the way. This game is a pure labor of love from a small team and it's meant the world to us to have you on us during the journey.Now, let's get it on like Donkey Kong!. Demo Updated With Voice!: Good news -- the updated version of the Arcade Spirits demo is now available! Here's a list of what's new.Voice acting is now available! In the full game several key scenes will be fully acted, and emotional reaction lines are used elsewhere; for the demo we're only using the emotional reaction lines.Music and sound effect volume has been rebalanced.Teo is slightly smaller (he was too zoomed in before).Teo and QueenBee's Kindly paths have additional character details.The full game releases February 12, 2019! So enjoy the demo, and we hope to see you then!. Calm Before the Storm: Been some time since our last developer blog post. Honestly? Not much to report, since we wrapped up the game and are just waiting for the release. But we're not TOTALLY resting on our hopefully-arriving-in-the-future laurels. Let's recap and discuss the doings and goings on.Pre-orders are up, as indicated in this handy chart[stefangagne.com]. My recommendation is itch.io, which has both the normal game and soundtrack+artbook bundle at a discount, and gets you both a direct download and a Steam key. If you don't wanna pre-order, that's cool, we'll be having an identical launch week discount on Steam itself.Aenne (co-author), Steph (Iris's voice actor), Molly (character artist) and special guest Jacob (voice director) are all going to be at PAX South 2019 this coming weekend! We're going to have our most elaborate booth to date, with comfy seating and a fun environment. We'll have shirts and actual pre-order game codes on sale there, so drop on by to play the demo, chat with the devs, and have a grand 'ol time. We'll also be participating in the Houston Gaymers pre-show party Friday at 8pm.Press will be getting their hands on review codes and working to get you advance notice of how amazingly awesome our game is (hopefully) towards the end of this month. If you're press and want to get in on the fun contact pr@pqube.com for more information.And finally... Feb 12, we release. And then we wait and see.Because if we're a success, if we can break even and then some... I've got biiiig plans for an Arcade Spirits II. Since I've got an unexpected and unwelcome surplus of time on my hands I've been doing preproduction work on it, in hopes that we take off like a rocket and the project is greenlit. So tell your friends, tell your enemies, and thank you for your support!. Stepping Stones to Arcade Spirits: First up, I want to say Woohoo! and Thank you! to everybody who responded so positively to our announcement of voice acting. I also know a lot of you want to audition but we aren't doing open casting calls at this time. We may open up one or more roles in the future, and if we do, you'll hear it here first. We promise. Until then, thanks for your patience.Now, then! I had a long blog post written up about emotional sincerity, about how our game was meant to wear its heart on its sleeve and reject “lol cringe” attitudes... but it seems I already wrote that post like a year ago, so I had to scrap it. You can read it here[stefangagne.com] if you like, though.So instead of a pathos appeal, let's talk ethos. Let's talk about my past experience in game development, and how it lead to Arcade Spirits. This is Stefan speaking; Aenne has her own tale to tell and I'll see about getting her on the blog to chat about it later.Most folks know me from two different paths I took -- writing (cough) anime fanfic and then original novels, and writing Neverwinter Nights modules. But truthfully Arcade Spirits first started out as an absurd little project from 1999 called “Culture Shock,” which was my attempt to write a visual novel engine in JAVASCRIPT to be playable in a browser. ...look, it was 1999, JavaScript was almost respectable at the time, okay?It was a different time. A far weebier time.Eventually I canned the project as I just didn't have access to the art resources I needed to actually do it, and JavaScript was clunky at best. Although there was this new thing I'd learned about at Otakon, attending a panel about... what was it called... Ren-py or something? Which seemed viable......but before I could dip too deep in those waters, Neverwinter Nights was released. And that changed everything. With a strong toolkit-based approach and an excellent dialogue editor, I was able to create storytelling adventures using a popular platform. I was in on it from day one, releasing Penultima, followed by Penultima ReRolled and the more horror-based elegia eternum series. Finally, I very nearly created an official Bioware campaign named the HeX coda, but corporate miscommunication resulted in the project being dropped from their roster and instead released for free.(Interestingly, Fist of Discomfort -- the game-within-a-game of Arcade Spirits -- almost was a Neverwinter Nights module. I'd experimented with making a simplified brawler game out of the D&D based fightin' engine, complete with those flashy GO! arrows you'd see in Final Fight.)All my NWN games were very character-driven, as you can see here.But D&D wasn't really ideal for storytelling, because no matter how hard I tried I could never quite get the combat balance right. I could make stories featuring memorable characters, including some of the “dating” mechanics seen in Arcade Spirits, but it wasn't quite enough to really explore narrative potential. Exploring relationships -- both romance and friendship -- through game systems has always fascinated me. To make that dream a reality, I needed a different tool.For about ten years I opted to go back to writing novels. I didn't need artists or musicians or coders to write a novel, just my own brain and a keyboard. It felt like a style I could actually work in without hitting the limitations I'd hit trying to be an entire game studio by myself. Meanwhile, the indie scene for games kept growing and growing, and visual novels started becoming more and more prominent...Then in 2016, Aenne Schumann suggested working on a project together. She had friends who could help, resources we could tap. I had money to bankroll the venture and an idea that had been forming since 1999. Both of us combined had a diverse array of perspectives about arcades and arcade culture, which could be used to write a stronger story than either of us could have created alone. And we had the tool I'd learned about so long ago, RenPy. The time was finally right to make this work.No more limitations. No more compromises. If I was only ever going to get one shot at making a professional video game I wanted to go all out -- hire amazing artists, collaborate with them, work with a publisher, get this in front of as many people as possible. If it tanked, I'd soak the loss and at least say “I did it, I crossed that off my bucket list.”But if it succeeds. If this grand fiasco actually succeeds...Well. We'll see, won't we?. Who We Are / Yummy Arcade Preserves: Ever since the PQube announcement, we've had new folks tuning in to see what Arcade Spirits is all about. Hello, new folks! We've got a blog (which we mirror to Tumblr[stefangagne.tumblr.com] and Steam), we've got a Twitter for announcements and arcade culture tidbits, a Discord[discord.gg] to connect with other arcade fans, a Patreon[patreon.com] if you want to support us on a deeper level, and finally a website[www.arcadespirits.com]. That's a lot of stuff! Just pick your favorite way to follow us, and enjoy.But also, I'd like to direct you to an old blog post[stefangagne.com] you probably missed, which describes the pillars of our game, and why we made the choices we did when designing the game. To summarize so you don't HAVE to go digging through the blog if you don't wanna, we've got four guiding principles in telling our lighthearted tale of love and quarters... We’re inclusive by not restricting player choice of romance. Be who you want to be, romance who you want to romance (or nobody at all). We're LGBTQ+ friendly without specifically being a game about LGBQT+. Notably: coding in restrictions based on your preferred pronoun takes effort and we're too lazy for that. But it's laziness in favor of player choice, so hey! We want you to be able to choose how to react to things around you. Player agency is sometimes missing in visual novels, so we want as much as we can pour in. We focus heavily on roleplaying and self-expression, letting you react as you like. There should be clear signposts for easy decision-making. We don't like blind choices, or needing to play with a FAQ open on your second monitor. We're going to be relatively clear what each choice is going to mean for you -- who you'll spend time with and how they'll react. You have some leeway, too, so you don't have to scoop up EVERY point to get the ending you want. One tale, with your own personal path chosen from beginning to end. We'll say up front this isn't about massively branching paths and multiple distinct endings. It's about a personal experience that's never exactly the same as any other player's, thanks to the choices you make along the way and who you decide to be.We're aiming to deliver one heck of a tale for you, a story that you participate in rather than passively read, a story you can insert yourself into or play whatever other personality type you like. Play things straight, romance or don't, get wild, be snarky, do as you want. And we hope you enjoy that story....Okay! That's our introduction out of the way. Let's talk this week's actual (slightly depressing) topic, based on Recent Topical News -- specifically Nintendo squishing several ROM and emulation sites with legal papers. Pirated retro games are no longer quite so easy to find, thanks to their actions.In Arcade Spirits we've added a mini-documentary hosted by Naomi which is all about building your own emulation cabinet. It's pretty detailed on the hardware and software you'll need, but one thing we skim over is obtaining ROMs -- because let's be totally honest here, Nintendo and their ilk have every legal right to say "Hey, uh, please stop giving away our games for free, okay?" You just can't condone that sort of thing, not if you work in the game industry like I do. There's no ethical leg to stand on.But unfortunately, this also poses a serious problem for video game preservation efforts. Many of these games are a tangled mess of copyright holders, many of which are out of business or were sold again and again, to the point where it's unclear WHO owns the copyright on a game anymore. Therefore, there is no legal way to play some of these games short of tracking down original arcade hardware and spending hundreds to thousands of dollars on it -- and if that hardware is just flat out gone, cabinets junked and sitting in landfills, a game can be lost forever. Look at the movie industry, where the majority of films from the dawn of cinema in the 30s are simply gone, because nobody thought to preserve them.Emulation and abandonware archives were one way to keep those dimly lit and flickering candles alive. Legal? No, but given the copyright holders cannot -- or in many cases, will not -- provide a legal means of obtaining the game, not many options remain. Even games which aren't exactly in danger of vanishing can be withheld... Scott Pilgrim vs. The World is a good recent example. It never had a physical release, only digital downloads, and as licenses expired it was pulled from digital storefronts. You literally cannot legally obtain this game anymore and likely never will be able to again, and because it was loaded on DRM-locked modern game consoles, any act of preservation runs afoul of the DMCA.So... what to do? There's really not a good solution in the hands of gamers. And again, I can't and won't condone piracy. It's up to the companies involved to be willing to loosen their grip on these games, and many refuse to budge. As noted, they're even actively fighting websites that preserve games. And thus, an impasse.Hopefully we as an industry will find a way past this issue, to make these classic games available conveniently and without legal problems. Either that, or as fans of arcade classics, we'll have to mourn the passing of more and more great games.. Arcade Spirits Releases February 12th!: We’ve got a release date — February 12th, 2019! Woo your arcade partner just in time for Valentines Day. And along with that announcement we’ve got a new trailer which features some of the great voice acting you’ll be hearing!The demo itself doesn’t have voice yet, but I’ll be updating it soon to include voice acting (and a few minor tweaks and changes). Everything should be tip top shortly.See you in February for love in a time of quarters!. Freshly Canned Laughter: Welcome to the Arcade Spirits developer blog. Each week I post an in-depth look at some aspect of the game, or of arcade culture in general. Today, let's talk about one of the slightly more obscure influences behind Arcade Spirits -- the classic 1980s workplace sitcom.As a kid, I grew up enmeshed in the world of the 80s / early 90s sitcom. Night Court, Cheers, Wings, things like that. "Must See TV." I wasn't really that interested in the standard family-based ones, though -- no Steve Urkel for me. I like workplace sitcoms. There's two key aspects to these, a sense of place, and a sense of belonging.The place is obvious: wherever everybody works. An office, a bar, a courtroom, an airport, a diner, something like that. The locale is the same every week, and you get a feel for the flow of rooms and hallways, the background details baked in which make it feel unique and lived-in. Sometimes they're populated by extras moving around in the background, going about their lives... customers, usually. It feels like a living, breathing location and not just a sterile living room or something. This is where you come back to when you want to be somewhere familiar. But it's not a home, some generic suburban house; it's got a flow and a purpose directed towards whatever the business is.When you're there, you belong there. You're family, without actually being family. The television family consists of the friends who you're close to, the ones you're emotionally tied to, working arm in arm towards a common goal or just choosing to spend time together. There's no typical drama from being stuck alongside a parent or sibling you hate because these are the people you've selected to be your family, rather than a coincidence of birth. (Shows where the family hates each other 90% of the time and all the drama arises from that are pretty much the opposite of what I want.)I wanted those two things for Arcade Spirits -- a sense of place, and a sense of belonging. The Funplex becomes familiar to you, and your character grows to consider it something of a home. The staff and the regulars are more than just co-workers and customers, they're your friends, your family. Even the ones you aren't actively trying to romance are close companions, willing to help you and you them. There are conflicts along the way, bumps in the road, but you work through them because keeping the family together and keeping the home intact is important.The story is even divided up like television episodes, with each contained story being its own "Level" of the game. Unlike an 80s sitcom, though, they feed into each other serially, gradually developing character arcs and plots rather than being standalone piles of gags.Overall, I want the world of Arcade Spirits to be something you want to come back to not just to laser-focus in on your romantic target and woo them, but to be because it's a place you want to live in for a time. Familiar, friendly, warm, and inviting. And when the credits finally do roll, I want that time looked back on fondly. I hope I can provide the same feeling I had watching these sitcoms to you as a gamer.. Arcade Spirits v1.03: Welcome to Arcade Spirits v1.03! It's a minor patch, as we seem to be quite stable now; just doing some little tweaks and tunes to keep things smooth. I've been watching streams to figure out where our trouble spots are, and anywhere I can improve the text without changing story elements, I'm happy to do so.PATCH NOTES Adjusted narration at the start of Level 02 to flow better with your characterization in Level 01. Adjusted the Gavin / QueenBee scene in Level 05 a little if you're on the Power of Friendship path. Various typos fixed. Let us know if you spot any others!. 20XX vs. 2018: As production winds down on Arcade Spirits — we’re aiming to be content complete by December, to allow some time for testing and implementation before our Q1 2019 release window — I’m finding I have less stuff to talk about in the dev blog. Fortunately, we’ve got a strong community, and they had a good idea for this week’s entry: What are some of the key differences between our alternate timeline and the real world?Now, keep in mind Arcade Spirits is a lighthearted game and not a history textbook. I know the Internet worships at the altar of CinemaSins and loves to pick apart every single logic gap as a “plot hole” but we’re going for a loose and fun interpretation of history. It definitely wouldn’t totally work out this way… but it’s fun to make believe, right? Right. So, what if…The Atari 2600 Never FailedAtari took their time to make a proper port of Pac-Man, and a really good E.T. game, and didn’t overproduce either of them. As a result there is no mass grave in New Mexico of unsold 2600 carts and the system continued to thrive. Without the power vacuum left by Atari’s death, Nintendo didn’t muscle in in 1985 to utterly dominate the home arcade scene — and Atari’s strength kept their arcade division going strong, maintaining the arcade scene in tandem with rising home consoles.The three major players in the console scene in 20XX are now Atari, Sega, and Nintendo. In this timeline, the proposed Nintendo-Sony co-developed PlayStation never fell through, because the Philips CD-I didn’t get in the way of the project. Nintendo were the first to optical media, but Atari’s long-standing emphasis on backwards compatibility (you could play 2600 games on an Atari XL, for instance) means that they remain a force to be reckoned with.The Mainstream Accepts Video GamesSince the crash never happened and Nintendo wasn’t forced to push the NES as a children’s toy complete with a toy robot, the momentum of adults and young adults playing games back in the 70s and 80s kept going. eSports rise sooner than expected, with organized tournaments like EVO launching early and staying strong.While arcades never surpass more long-standing pursuits like going out to the movies or grabbing a pizza, they aren’t quite as looked down on as being only for nerds or children. It’s still a trivial pursuit, since they are games and games are silly, but generally they stabilize in the cultural consciousness.The Inevitable Rise of Kiddie Casinos Still Happens, But SlowerHave you been in a Dave & Busters or Chuck E. Cheese lately? Basically they’re just gambling palaces with no traditional video games whatsoever. But this was a survival tactic, a way to keep their businesses afloat while traditional joystick gaming was migrating to home consoles for enthusiasts only. If arcades never died, these chain franchises wouldn’t have to rely quite as hard on prize games… but prize games would still be a major factor.Everybody likes the rush of winning, and early ticket games like Skeeball(tm) (or ‘Alley Rollers’ to use the non-trademarked name) would prove the model can work. So while there wouldn’t be a mid-90s rampaging push towards abandoning ship on the arcade model, those who cared more about raw profit than tradition would definitely still migrate in that directions.Oh, Also We Have Holograms And Sentient A.I. For ReasonsAnd here’s where I take a left turn into fantasyland, because Iris — your adorable virtual assistant — not only is amazingly sophisticated beyond any 2018 level smartphone tech, but I have a few cute pics in game of her literally sitting on the edge of your phone and extending away from the screen. It’s similar to the scanlines you see on the spotlights over Teo’s dance stage, or how Gavin’s tablet was originally going to have some hovering holograms.This was something I debated removing to keep things realistic, but… instead, I just don’t comment on it. I let Iris stay adorable even if she’s implausible, because it’s cute and makes a nice visual and again, we are not a history textbook.…although there IS a bit more going on behind why she’s so very, very intelligent. And I’d say more, but… spoilers.I think that’ll do for missives from the year 20XX. I don’t want to spoil all the surprises. Hope you enjoy our alternate timeline when the game releases early next year!. Arcade Spirits v1.2: This version brings some fixes, UI improvements, and as always... less typos.Missing Level 03 achievement restored, if you missed it. The game should automatically grant Level 03 to you on bootup if you've cleared Level 04 already. If it doesn't, let us know!Brackets no longer allowed in text input.Character maximum in text input now enforced up-front.Teo appears properly in 08 when going along with the Gavin and Teo plan.Changed Ashley's romance and friendship endings slightly.Typo fixes.
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